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mpf_hlp
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\ApAssist
\: - This is the Quick Help for the paint fill mode panel -
\: ---------------------------------------------------------------------
\: Written by David E. Patterson
\: ---------------------------------------------------------------------
\font topaz.font 8
\tc 1
\wr
\lj
\dd "imh_descriptor"
\index "hlp_index/index"
\toc "hlp_toc/toc"
\help "aa_help/help
\node "mpf_colormode"
\title "Color Mode"
\next "mpf_horzrng"
\prev ""
This tool can do many different types of fills which are dependent upon
settings in the \{ \ts i \tc 10 Set Color Mode \} panel. These fills deal
mainly with variations in color, hue, saturation, and related values.
\endnode
\node "mpf_horzrng"
\title "Horizontal Range"
\next "mpf_vertrng"
\prev "mpf_colormode"
This will fill the selected area with the range of colors starting on the
left of the area and finishing on the left.
\endnode
\node "mpf_vertrng"
\title "Vertical Range"
\next "mpf_angledrng"
\prev "mpf_horzrng"
This will fill the selected area with the range of colors starting from the
top and ending at the bottom.
\endnode
\node "mpf_angledrng"
\title "Angled Range"
\next "mpf_horzwarprng"
\prev "mpf_vertrng"
This will fill the area in the direction of any specified angle. At the
bottom of the \{ \ts i \tc 10 Fill Mode \} panel is a text entry field for
entering the value of the angle to be used for the fill.
\endnode
\node "mpf_horzwarprng"
\title "Horizontal Warp Range"
\next "mpf_vertwarprng"
\prev "mpf_angledrng"
This function will fill the range horizontally, and the shape of the fill
pattern will match the edges of the selected area.
\endnode
\node "mpf_vertwarprng"
\title "Vertical Warp Range"
\next "mpf_radrng"
\prev "mpf_horzwarprng"
This function will fill the range vertically, and the shape of the fill
pattern will match the edges of the selected area.
\endnode
\node "mpf_radrng"
\title "Radial Range"
\next "mpf_brushtile"
\prev "mpf_vertwarprng"
This will fill from the center of the selected region. The \{ \ts i center
\} can be set using the \{ \ts i \tc 10 X Hot \tc 1 \ts n and \ts i \tc 10 Y
Hot \} control settings.
See Also: \{ \ts b \tc 15 \nw \link "X Hot" "mpf_xhot"
\link "Y Hot" "mpf_yhot"
\}
\endnode
\node "mpf_brushtile"
\title "Brush Tile"
\next "mpf_brushbtile"
\prev "mpf_radrng"
This will stamp the current brush across the selected area.
\endnode
\node "mpf_brushbtile"
\title "Brush Brick Tile"
\next "mpf_brushwarp"
\prev "mpf_brushtile"
This effect is similar to \{ \ts i \tc 10 Brush Tile \} except that the
position of every other line is offset like bricks in a wall.
See Also: \{ \ts b \tc 15 \nw \link "Brush Tile" "mpf_brushtile"
\}
\endnode
\node "mpf_brushwarp"
\title "Brush Warp"
\next "mpf_brushwarptile"
\prev "mpf_brushbtile"
This function will distort the brush in the shape of the area.
\endnode
\node "mpf_brushwarptile"
\title "Brush Warp Tile"
\next "mpf_outlinerng"
\prev "mpf_brushwarp"
Stamps the current brush across the selected area with a warping effect. The
warping causes the area to appear as a 3-dimensional dome.
\endnode
\node "mpf_outlinerng"
\title "Outline Range"
\next "mpf_innerout"
\prev "mpf_brushwarptile"
This will draw the selected range \{ \ts i around \} the area you have
selected.
\endnode
\node "mpf_innerout"
\title "Inner Outline"
\next "mpf_horzcylwarp"
\prev "mpf_outlinerng"
This tool will fill around the inside of the area using the selected range of
colors. This will produce an effect similar to what an agate gemstone looks
like.
\endnode
\node "mpf_horzcylwarp"
\title "Horizontal Cylinder Warp"
\next "mpf_vertcylwarp"
\prev "mpf_innerout"
This will strech the brush over the selected area as if it were wrapped
around a cylinder horizontally.
\endnode
\node "mpf_vertcylwarp"
\title "Vertical Cylinder Warp"
\next "mpf_dualhorzrng"
\prev "mpf_horzcylwarp"
This will strech the brush over the selected area as if it were wrapped
around a cylinder vertically.
\endnode
\node "mpf_dualhorzrng"
\title "Dual Horizontal Range"
\next "mpf_dualvertrng"
\prev "mpf_vertcylwarp"
This function uses two ranges to fill the area. Both ranges can be selected
from the \{ \ts i \tc 10 Paint \} panel. This tool will place the two
selected ranges above and bellow the area to be filled. The pixels within
the filled area are derived as a function of the distance between the top and
bottom ranges. This fill allows for a change horizontally across the region
with pixels selected from the two adjacent ranges.
\endnode
\node "mpf_dualvertrng"
\title "Dual Vertical Range"
\next "mpf_dualhorzwarprng"
\prev "mpf_dualhorzrng"
This function uses two ranges to fill the area. Both ranges can be selected
from the \{ \ts i \tc 10 Paint \} panel. This tool will place the two
selected ranges to the left and to the right of the area to be filled. The
pixels within the filled area are derived as a function of the distance
between the left and right ranges. This fill allows for a change
vertically across the region with pixels selected from the two adjacent
ranges.
\endnode
\node "mpf_dualhorzwarprng"
\title "Dual Horizontal Warp Range"
\next "mpf_dualvertwarprng"
\prev "mpf_dualvertrng"
This function uses two ranges to fill the area. Both ranges can be selected
from the \{ \ts i \tc 10 Paint \} panel. This tool will place the two
selected ranges above and bellow the area to be filled. The pixels within
the filled area are derived as a function of the distance between the top and
bottom ranges. This fill allows for a change horizontally across the region
with pixels selected from the two adjacent ranges. This fill will warp to the
edges of the selected area.
\endnode
\node "mpf_dualvertwarprng"
\title "Dual Vertical Warp Range"
\next "mpf_polyrng"
\prev "mpf_dualhorzwarprng"
This function uses two ranges to fill the area. Both ranges can be selected
from the \{ \ts i \tc 10 Paint \} panel. This tool will place the two
selected ranges to the left and to the right of the area to be filled. The
pixels within the filled area are derived as a function of the distance
between the left and right ranges. This fill allows for a change
vertically across the region with pixels selected from the two adjacent
ranges. This fill will warp to the edges of the selected area.
\endnode
\node "mpf_polyrng"
\title "Poly Range"
\next "mpf_brushemboss"
\prev "mpf_dualvertwarprng"
The poly range fill uses the points of a shape as reference for the fill.
Let's use a triangle for an exmple. The triangle is a polygon with three
points. The poly fill will assign a color to each of the three points from
the selected range. In this case let's say that each of the points will
contain a component color; \{ \tc 9 Red\tc 1 , \tc 10 Green\tc 1 , and \tc
11 Blue \} . There are two different ways that the fill could occur
dependent upon whether the \{ \ts i \tc 10 Smooth Range \} button is
selected or not selected.
\{ \ra \image "Clips/Bullet2.pic" l 10 \cap
Smooth Range is \{ \ts i On \} - This will fill the selected area with the
three colors, proportional to how near they are to a particular vertex. If
the pixel was close the the \{ \tc 9 red \} vertex, the pixel would be \{ \tc
9 red\} , but if the pixel were midway between \{ \tc 9 red \} and \{ \tc 10
green\} ,yet far from \{ \tc 11 blue\} , you would get a \{ \tc 14 yellow\} .
\}
\{ \ra \image "Clips/Bullet2.pic" l 10 \cap
Smooth Range is \{ \ts i Off \} - This will fill the selected area based on
how close a pixel is to a vertice. So, if the pixel were near the \{ \tc 9
red \} vertex the pixel would be \{ \tc 9 red\} , and so on. \}
Remember that poly ranges can work with any number of points. You can
produce some spectacular fills with this fill mode. The problem with using a
high number of points is a longer computation time for the fill. If your
range does not contain as many colors as vertexs, \{ \ts b Imagemater R/t \}
will repeat along the vertexes until all vertexes are assigned a color.
\endnode
\node "mpf_brushemboss"
\title "Brush Emboss"
\next "mpf_brushbrickem"
\prev "mpf_polyrng"
This fill mode will emboss the image with a pattern derived from the
brightness of the current brush. The fill will then proceed like a normal
fill.
\endnode
\node "mpf_brushbrickem"
\title "Brush Brick Emboss"
\next "mpf_smoothrng"
\prev "mpf_brushemboss"
This fill mode will emboss the image with a pattern derived from the
brightness of the current brush. The fill will then offset repeated brush
patterns by 50%. This will give the fill a brick wall effect.
\endnode
\node "mpf_smoothrng"
\title "Smooth Range"
\next "mpf_xhot"
\prev "mpf_brushbrickem"
This will cause ranges with not many colors to become \{ \ts i smooth \} ,
and contain 256 times as many colors. So, if you were to use a range of 256
colors, the smooth range selection will create a range up to 65,536 colors.
\endnode
\node "mpf_xhot"
\title "X-Hot"
\next "mpf_yhot"
\prev "mpf_smoothrng"
This allows you to adjust the X dimensions of the \{ \ts i Hot Spot \} . The
hot spot is considered to be the center, and is used for radial fills.
\endnode
\node "mpf_yhot"
\title "Y-Hot"
\next "mpf_warp%"
\prev "mpf_xhot"
This allows you to adjust the Y dimensions of the \{ \ts i Hot Spot \} . The
hot spot is considered to be the center, and is used for radial fills.
\endnode
\node "mpf_warp%"
\title "Warp Percentage"
\next "mpf_Transparency"
\prev "mpf_yhot"
This slide control gadget allows you to set the degree of the distortion from
normal for warp effects.
\endnode
\node "mpf_Transparency"
\title "Transparency"
\next "mpf_setcolormode"
\prev "mpf_warp%"
Adjusts the transparency to be controlled by the blend curves or the blend
control buffer.
\endnode
\node "mpf_setcolormode"
\title "Set Color Mode"
\next "mpf_rngang"
\prev "mpf_Transparency"
This panel contains selections for adjusting the \{ \ts i \tc 10 Color Mode
\} fill operation. The selections in this panel deal mainly with color
changes and transformations.
\endnode
\node "mpf_rngang"
\title "Range Angle"
\next ""
\prev "mpf_setcolormode"
This allows you to specify the angle (positive or negative) to be used for
the \{ \ts i \tc 10 Angled \} fill.
\endnode